Wednesday, 8 February 2012

Dead Space 2 - Where is my survival horror?

*WARNING: If you have not finished Dead Space and don’t want some plot points spoiled, then don’t read this review*


Just as a heads up since Dead Space and Dead Space 2 are so similar, I won’t go over the same points as I did for Dead Space, as I would only be re-treading ground I’ve previously talked about, instead I’ll talk about other things.
 

Dead Space 2 starts a number of years after Dead Space, Isaac wakes in a mental asylum on the Sprawl, a space station near Titan, Isaac has no knowledge of how we got there, nor how long he has been there, but thankfully a dude is kind enough to try and rescue us, but sadly he is quickly cut down while he tries to get Isaac out of the straight Jacket and is transformed into a necromorph, forcing Isaac to run for his life yet again and figure out what this whole mess is about, all the while being chased by a hallucination of his dead girlfriend thanks to marker he found on the Ishimura.




Now I did say earlier that Dead Space 2 is very similar to its predecessor, but that doesn’t mean that there weren’t any changes at all, one important one is that Isaac finally speaks and you see his face! After being mute for the last game, he finally has the chance to shine; which is great since it gives us the chance to truly bond with the guy and have him pluck our heart strings a bit. This really comes into play when he interacts with others and his hallucinations.




And you know that hallucination stuff is another biggie as you can’t be sure what you see is real, is it a necromorph or a living person? And if you’ve seen the promo materials then yes Isaac does get a new suit, you don’t get till later so don’t get your hopes up, but you do get a jetpack for the zero-g areas so that should get hold you by till you get it, it’s quite fun to zoom about with it and makes the zero-g parts a lot more fun.




Now we all know that I don’t think that the Dead Space series is anything like a survival horror, but what is a good survival horror? Well Dead Space is a good one with a few changes, for starters the enemies need to be more daunting, the necro could look totally disgusting and be several buildings tall, but it won’t frighten you if you can easily chop it to pieces. 




Another thing that could be changed is the store system, at no point should you be able to buy ammunition, the whole idea of a survival horror is that sure, you have bullets, but not a whole lot of bullets and it takes a few to take out the monsters, so it’s best to sneak round and save what ammo you can. This idea is blown out of the water when you can buy ammunition when you run low, survival horror is all about the stress, so when you remove the stress of saving bullets, the horror just isn’t as effective as it could be.

“But what about the new fangled multiplayer!?” I hear you cry? Well I’ve yet to truly try it out properly and what I have was confusing and most certainly not newbie friendly, so we’ll be ignoring that, but if I ever do try out the multiplayer a bit more I’ll be sure to write about it at some point. 
Or we could do some Dark Souls…Yeah Dark Souls sounds a lot better.

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