*WARNING: If you have not finished Dead Space and don’t want
some plot points spoiled, then don’t read this review*
Just as a heads up since Dead Space and Dead Space 2 are so similar,
I won’t go over the same points as I did for Dead Space, as I would only be re-treading
ground I’ve previously talked about, instead I’ll talk about other things.
Dead Space 2 starts a number of years after Dead Space, Isaac
wakes in a mental asylum on the Sprawl, a space station near Titan, Isaac has
no knowledge of how we got there, nor how long he has been there, but
thankfully a dude is kind enough to try and rescue us, but sadly he is quickly
cut down while he tries to get Isaac out of the straight Jacket and is
transformed into a necromorph, forcing Isaac to run for his life yet again and
figure out what this whole mess is about, all the while being chased by a
hallucination of his dead girlfriend thanks to marker he found on the Ishimura.
Now I did say earlier that Dead Space 2 is very similar to
its predecessor, but that doesn’t mean that there weren’t any changes at all,
one important one is that Isaac finally speaks and you see his face! After
being mute for the last game, he finally has the chance to shine; which is
great since it gives us the chance to truly bond with the guy and have him
pluck our heart strings a bit. This really comes into play when he interacts
with others and his hallucinations.
And you know that hallucination stuff is another biggie as
you can’t be sure what you see is real, is it a necromorph or a living person? And
if you’ve seen the promo materials then yes Isaac does get a new suit, you don’t
get till later so don’t get your hopes up, but you do get a jetpack for the
zero-g areas so that should get hold you by till you get it, it’s quite fun to
zoom about with it and makes the zero-g parts a lot more fun.
Now we all know that I don’t think that the Dead Space
series is anything like a survival horror, but what is a good survival horror?
Well Dead Space is a good one with a few changes, for starters the enemies need
to be more daunting, the necro could look totally disgusting and be several
buildings tall, but it won’t frighten you if you can easily chop it to pieces.

“But what about the new fangled multiplayer!?” I hear you
cry? Well I’ve yet to truly try it out properly and what I have was confusing
and most certainly not newbie friendly, so we’ll be ignoring that, but if I
ever do try out the multiplayer a bit more I’ll be sure to write about it at some
point.
Or we could do some Dark Souls…Yeah Dark Souls sounds a lot
better.
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