Hey everyone just wanted to let you know that I'm currently having problems with my pc, I'm currently trying to fix it and I'm hoping that it will have been sorted by the end of the day. This means that while I was going to bring you a review of Warframe, I currently cant since all of my internet broswers go crazy when I try to use them.
I'm currently checking out if I could use my phone to update the blog, but untill then consider DBS to be on hold (which it has been for the past few weeks, so no change there.) I'll let you all know of any changes as they happen.
Wednesday, 26 March 2014
Monday, 17 March 2014
Update info - Errrr hi guys!
Hey guys sorry for not updating you on whats been happening recently, which boils down to me becoming ill and feeling absolutely terrible. But I have been feeling a lot better in the past couple of days which is good! Missing an update however is very, very bad!
I did promise you guys that I'd do a review of Castlevania: Lords of Shadow for last week, so to make up for that I'm going to speed write my way through the last bits of the review, and then upload on weds. This doesnt mean I've forgotten the Xcom review, nay I have not but I havent gotten much written down for it, so I wouldnt be able to get it finished in time anyway. Instead I'll work on it in my spare time and upload it when its finished, which since the Warframe review is kinda already done and just needs restructuring, may mean that the Xcom review will be up this week!
Now I am really sorry for missing an update and not informing you whats been going on, there are some teething issues that I need to work on scheduling wise. But there are also some family things going on that need my attention, so I'm not going to promise to not miss an update in the near future, because I just cant keep that promise. But I will try and make sure that you guys get an update if anything happens to disrupt the schedule.
Thanks for reading guys!
Update: I blame Dark Souls 2...I blame Dark Souls 2 for everything.
Update Update: I'm working on it right now guys, hopefully with the pace I'm forcing I should have something done by the end of today maybe.
Update Update Update: Clearly I am a big fat liar...oh dears.
I did promise you guys that I'd do a review of Castlevania: Lords of Shadow for last week, so to make up for that I'm going to speed write my way through the last bits of the review, and then upload on weds. This doesnt mean I've forgotten the Xcom review, nay I have not but I havent gotten much written down for it, so I wouldnt be able to get it finished in time anyway. Instead I'll work on it in my spare time and upload it when its finished, which since the Warframe review is kinda already done and just needs restructuring, may mean that the Xcom review will be up this week!
Now I am really sorry for missing an update and not informing you whats been going on, there are some teething issues that I need to work on scheduling wise. But there are also some family things going on that need my attention, so I'm not going to promise to not miss an update in the near future, because I just cant keep that promise. But I will try and make sure that you guys get an update if anything happens to disrupt the schedule.
Thanks for reading guys!
Update: I blame Dark Souls 2...I blame Dark Souls 2 for everything.
Update Update: I'm working on it right now guys, hopefully with the pace I'm forcing I should have something done by the end of today maybe.
Update Update Update: Clearly I am a big fat liar...oh dears.
Saturday, 8 March 2014
Dark Souls - YOU DIED
(Sorry for being a pain guys with this late review, I managed to catch the flu on Weds and have been confined to bed since then. So to make sure you guys have something to look at, heres a rough version of my Dark Souls review, it needs a going over to fix mistakes and to get some pics up but I feel that it still gets across my thoughts on the game. I will later on next week give it a proper fleshing out and touch up when I get the time.)
As you slowly awaken from the slumber that was beaten into
you, a muttered curse falls from your lips, curse the Way of the White, curse
Allfather Lloyd! You would have gone willingly but the undead hunters had to
beat you into submission, with your sword now broken and the rest of your gear
taken, you slump to the floor in despair. Yet you raise your head to the broken
ceiling, a noise like that of armour on stone can be heard above you, which is
where a knight resides, a fellow Knight of Astora!
Said Knight then pushes a dead body into your cell, where it
hits the floor with a soft squelch of broken bone and rent flesh, but more
importantly you hear the jangle of keys, perhaps to this cell? The Knight
silently leaves, no words of encouragement, nor of explanation, but the thought
of freedom is all the hope you need. Rising to your feet you rush to the body in
anticipation, snatching the keys you then fumble them into the lock, a faint
click echoes along the hall, a sound sweeter than any wine you have tasted.
Having been freed from your rat infested cell by the
friendly knight, you scamper your way past the hollowed undead in the nearby
cells. Reaching out they claw at your boots as you walk past, wailing into
empty space when you pull away from them, the poor souls having been driven
insane by the curse you share.
Climbing up from the dungeon you are blinded as you enter
the ruined asylum, when your eyes have adjusted you find yourself in a room
reclaimed by nature, the dappled sunlight that plays across the grass; making
this place feel almost…peaceful. The rays of light frame the remains of a fire
a fellow adventurer had made, feeling the weight of the undead curse you carry,
you move to kindle it so that you may find respite before you continuing the
journey.
Gathering your strength you look to the giant door in front
of you, the portal dwarfs you in size as though showing how small and weak you
are. Knowing that there are creatures both malevolent and benign, that would
require a door of such a height, you hope it is the latter and not the former.
Gripping the remains of your sword you steel yourself for the possible danger
ahead, as you push the gateway open you mutter a prayer to Gwyn, hoping that
the Lord of Sunlight will grant you favour against the dangers ahead.
Yet the hallway you enter is strangely empty, breathing a
sigh of relief you continue on warily, hoping that whatever required such a
grand portal is long dead. As you reach the other side of the hall, a mighty
crash erupts behind you, cursing Allfather Lloyd once more you spin around to
face your foe, only to see your worst nightmare before you.
A giant chaos demon wielding a hammer bigger than you are,
strides towards you, dagger like teeth gnashing together in anticipation of its
next meal, bat like wings flapping pitifully on its obese body. But while there
may be no hope for you against this monster, cowering will be the least you
will do. Strengthening the grip on your sword you bellow your family’s war cry,
charging at the Demon as it swings its hammer. Hitting you straight on it
crushes the life out of you, as you gasp your last your body vanishes in a
cloud of particles, only to reform at the bonfire.
For the undead cannot truly die, forever cursed to wander
the lands as they slowly become hollow, transforming into yet another danger
for the adventurers that seek a cure for their curse.
Welcome to Lordran, a place of darkness, fire, despair and
yet hope, welcome to Dark Souls.
Hey wait come back! I know it sounds horrible but it
actually isn’t, sure it can be unforgiv- oh no no no you’re not going anywhere!
*Smacks you over the head with a brick and ties you to a
chair*
Right where was I, ah yes Dark Souls. Many games have you
start at the height of the world’s civilisation, upon which the kingdom comes
under threat by some creature or force, which of course only you the chosen
hero can save us. But not here, oh no the time of grandeur has come and gone,
the world having already slipped into ruin, while you are but no one, just a
small human in a land of Dragons, Demons and mad Gods.
And it shows in the world, the Towns and Castles that you
enter are ruined and filled with both beasts and undead. But they are not the
only place you will explore, nor are they the only foes you will find,
enchanted forests and poisonous swamps, beings of god like stature and dragons
of various shapes and sizes.
And Lordran never gets better, even the grandest and
luxurious castle feels hollow, when the only things to walk the halls are soulless
hunks of armour, following the last orders of their masters to repel all
intruders. This feeling of despair haunts you throughout the game, you may be
strolling through this enchanting forest, but there are real dangers out there,
threats that wish your life to reach an untimely end.
But you are not the only explorer to come to this land,
there are other adventurers like yourself who have travelled here once they
became undead, hoping to lift the curse or perhaps to obtain riches and power.
Many will help you, but are you sure you can trust them? Humanity is scarce in
this world and while thanks to your power, you are safe from direct attack, but
are the innocent lives around you safe? Maybe they are, maybe they are not.
Though you are not without guidance, on arrival a helpful
soul will give you a goal, to ring the two bells of awakening. This for the
most part is all the guidance and story you will receive, the rest you will
have to find yourself. The fallen body of an adventurer you summoned earlier
will tell you his fate; the glowing saplings suggest that the forest once
overflowed with magic, the hulking demon guarding this hall might indicate a
demonic interest.
And yet while all this darkness may surround you, still you
shall struggle on, slaying all that stands in your way. With each battle won a
sense of elation at having beaten impossible odds, shall nest in your heart,
your skills and equipment improving with every step you take. Yet death is
always near, waiting for you to make a mistake, so that it may claim you time and
time again.
For the land of Lordran is inhabited only by the undead and
the undead never truly die, they just take another step towards becoming one of
the hollowed.
For this is your fate!
Now don’t get scared by all this talk about a grim world
that is out to kill you (and does a very good job at it), this game deals
fairly for most of the dangers out there (die in a fire Anor Londo). Yes they
will knock you on your butt a fair number of times, but there are usually
warning signs that clue you in on whats ahead. The muttering of a chant might
mean a spellcaster is ahead, an area rich in lava may suggest that the foes in
this area are resistant to fire damage.
And there are areas in the game that are havens from the
monsters, bonfires can be found in every area, which act as a stop off point
for you to level up, become human and restock spells and your Estus flask. But
doing so means that all the foes that you killed in the area will respawn, which
creates a dilemma, where you can rest but the foes you just defeated will
spring back, but neither do you have enough swigs left of your Estus flask to
see you to the boss, and this is very important. You’re staying power depends
on how many swigs are left in your Estus flask, as it’s the main way you heal
yourself from the wounds you suffer from.
But the bonfire isn’t just a place of rest oh no, you can
level up here by spending souls acquired from enemies and items. Plus you can
spend a point of humanity to become human, allowing you to summon other players
for help, with the added benefit that you will no longer look like the burnt
burgers your dad makes with the BBQ.
And you will want to spend these resources because at any
time you can lose them, that’s right every time you die you will lose all your
souls and all your humanity. But don’t worry you do have a chance to get it
back, a glowing bloodstain containing all you lost will be where you died,
retrieve it and all that you lost will be yours again, die once more however
and it will be forever lost.
Now just because you are on your own, doesn’t mean you can’t
get help, throughout the world you will find countless glowing sigils on the
ground. These sigils contain messages about the world around you, some may warn
you of traps, others about an enemy’s weakness or maybe to tell you to jump off
a cliff, real comedians they are.
But you’re not going to get far without putting steel to
these creatures, which thankfully is fairly simple and is similar to many other
action games; you can block and parry attacks with your shields, and then
strike your enemy with normal and strong attacks, you also have a roll to dodge
attacks and a kick to break blocks. Simple enough, except there are so many
different weapon types, that have their own move sets, which change when you dual
hand a weapon, some of which have their own unique move sets, so you’ll want to
browse the selection and pick something you’re comfortable with, before going
“this is my sword, there are many like it, but this one is mine”.
But swords, axes and spears are not the only things you have
to push back the darkness, you also have various flavours of magic, blueberry
Sorcery that uses the power of your soul, strawberry Pyromancy which obviously
sets things on fire, along with vanilla Miracles that heal you and your friends,
while you throw bolts of lightning at your foes.
Praise the Sun!
Magic like your Estus flasks have limited uses, once used up
you’re not getting them back till your next bonfire visit, but fear not you can
attune multiple spells of the same type, upping the number of times you can
cast while sacrificing the slot which could hold a different spell.
Unfortunately magic of all types is the side dish of Dark
Souls combat menu, it requires a lot of stats to be effective and give you
enough spell slots, nor do the enemies politely stand still while you cast, so
you won’t want to hang up your sword for good. But it can be very powerful with
the right equipment and stats, and if you have buddies that can keep your target
occupied, it gives you the chance to fire off devastating spells while your friends
stab him in the kidneys, magic is still good even if you’re not with friends, it’s
just a bit more difficult to pull off than a dagger in the jugular.
There’s also archery, but it’s pretty rubbish, you get both
bows and crossbows but in order to use them you have to stand still, not so
good when you have a horde of undead out to use your liver as a hat. At best it
can be used to get a hit in at long range, maybe even making a few more hits as
your target closes in, but there are so few opportunities, bar from a few that
pop up in the game which doesn’t really make archery all that useful.
So you have all these weapons and spells at your disposal to
fight the undead and the demons, but sometimes you will stalked by something
far more dangerous, you will indeed be hunted by the greatest monster to plague
Lordran, that monster is your fellow man.
Yep you read this right, sometimes when running around the
game you will be invaded by another player. This Darkwraith wants to see your
blood pool upon the floor, all so he can steal your precious humanity. But you’re
not alone in the fight for you can also summon your fellow players, whom arrive
as white phantoms.
These friendly Phantoms will act as silent guardians, admittedly
they have a habit of flipping the shield at you, but they are your guardians
none the less. These guys will help you get through a difficult area and defeat
the boss, which will net them some souls and shiny humanity for their troubles.
After which you can do the same for your fellow players, or you can be a
Darkwraith and stab them in the back, I guess it depends on how much you like
your fellow players.
Now I love this game, I’ve
completed it over 6 times, got to NG+ 4, all achievements unlocked and I’ve
seen and put to the sword everything this game can throw at me, but there are
some big problems, mainly to do with accessibility.
But before I move on I’d like to just like to talk about
what accessibility really is, it doesn’t for instance, mean that the game is
pathetically easy like many people think, instead it means that a new player
can pick up the controller, and in the first hour understand all the basic
mechanics. This gives players the pat on the back they need to be enthused to
play the game, otherwise people just throw down the controller and play
something else. Of course once all that is out the way, the game can crank the
difficulty up to 11 if it wishes to,
So why am I talking about accessibility so much? It’s pretty
much because this game isn’t in any way accessible, yes the first area acts
like a tutorial, but it doesn’t do a great job of explaining how the multiplayer
works, or how your stats effect your character and weapons, nor some of the
different moves you can do like a jumping attack or a kick to break a block. I
could honestly go on for quite a while with all the stuff that isn’t explained
in the game, but I’ll just talk about a few important ones.
Starting with the multiplayer issues bar from telling you
that “hey use the white soapstone to be summoned by other players”, it doesn’t
bother telling you anything else. It’s not like the fact that you can’t heal
yourself with Estus as a summon, and can only be healed when the host chugs an
Estus flask isn’t important right? Nope it’s pretty much the biggest thing that
a player needs to know, especially when you’re invading someone, because the
same rules apply to invaders.
Nor does it tell you about the level range, which means that
depending on your level you can summon and be invaded by players of certain
level range. So if you’re trying to be summoned to help people fight a boss (or
join a friend for co-op), or invade people in a certain area. Then you have to
make sure that you’ve kept your level in the right range, otherwise you will be
wasting your time waiting to be summoned or invade.
The next problem is that the game doesn’t present the info
about how your stats works, the most you get is when you go to your stats
screen, hit select and see a basic description of what the stat does. It certainly
doesn’t say that there is a cut-off point for putting points into a stat, nor
the fact that weapons improve depending on which stat bonuses are applied to it
and such.
This sucks for newbies because it gives this game a steep
learning curve, which just frustrates people when they start playing. It’s why
you get so many people gasping when you say “I beat Dark Souls”, because for
them the first hour is so frustratingly hard for them to get to grip with the
game that they just give up. Which is such a shame because this game is so good
once you get past that initial hurdle, it will just suck you in and not let go
until you look at the clock and realise that its 4am and you’ve been playing
for 12 hours.
Am I recommending
this game? Oh hell yes, there is nothing out there that is quite like Dark
Souls (bar Demons Souls obviously), nothing that gives you that bleak
atmosphere, the weird shallow yet deep story and insanely deep gameplay. I have
put in hundreds upon hundreds of hours into Dark Souls, yet I feel that
everyone one of those hours has been well spent.
One thing you should keep in mind is that this game is best
played blind, so no wikies, no gamefaqs, no guides no nothing. This game plays
best when you don’t know what’s around the next corner, the best way to level
your character, enemy locations and moves. So when you go NOPE and run in the
opposite direction after seeing the glowing eyes of a skeleton dog, only to
walk right into another you will know you just got DARK SOUL’ED.
Now I believe a game should be reviewed on its merits, not
on what the paid extras you can bolt onto can do for the game, but for Dark
Souls I honestly recommend you buy the Artorias of the Abyss DLC. This add on gives
you 3 new areas to explore, with bosses that will throw you out of your
established comfort zone, along with various bits of equipment and spells for
you to use, with spells being the most important additions. The spells in the
expansion a god send for those that prefer to use magic over blades or fire, as
it gives you a much needed extra punch and makes the PvP aspect less of a
struggle.
Is it good value for money, weeeeell not exactly, for the
£10 you spend you don’t get as much as I would like, bar from the fact that the
bosses will slap you about like the silly fish you are, you will get through
the environments fairly quickly. And because it’s a magic focused area, there
isn’t a lot of equipment that will entice players that prefer the sword, than throwing
fireballs.
But if you are someone who is deeply entrenched in the lore,
then the DLC will give you bucket loads for you to sort through. You will find
out what happened to some of the big names in the world. You also get some
history on some of the more mysterious locales in the world. But for me I like
it because it’s more Dark Souls!
One last thing I need to do is to give a heads up for people
that are getting a copy on the PC, is that you should instead buy it on one of
the consoles. The online community for the PC version is rife with hackers, to
the point where the online mode is unplayable. There are also some reports where
some players will use hacks that will attack their opponents PC, from what I
know only Dark Soul save files have been target.
But honestly it’s better to stay away just in case, its
sadly due to the peer to peer networking that the game uses, which from the
sounds of things is harder to keep an eye on. From Software do know about this
and have decided that in Dark Souls 2 players will connect to a server, which will
be a lot more secure and less lag for online play.
I should know I got into the playtest, spoilers it was
awesome! So go and buy Dark Souls 2 as well, because no doubt it will have been
released by the time this review is uploaded.
Labels:
ARPG,
Co-Op,
Dark Souls,
Multiplayer,
PC,
PS3,
Xbox 360
Friday, 7 March 2014
How you shouldnt/should play Dark Souls
Hey guys sorry for the late review, my PC decided to eat the word doc that had the Dark Souls review, and because of family stuff I didn't have time to redo the work I lost. So to make up for that heres a guide to doing Co-Op in Dark Souls, probably one of my favorite games of all time (untill Dark Souls 2 no doubt).
This post is supposed to come after the Dark Souls review, so just ignore anything where I reference the review, all the stuff you need to know in order to do Co-Op is in this post.
If you guys have read my earlier review, then you will know
2 things.
1. I LOVE DARK SOULS
2. I co-opped through the game with 2 of my Soul
newbie friends.
But! But! You can’t do this game as a co-op with your
friends, all you get is dickwraiths, morons and the occasional human being for
company, how did you get 2 friends through the entire game!?
Well this post is going to detail all the info on how to do
that, because it was a great experience that you should do with your friends.
Newbies are preferable because not only does it spread the Souls love around,
it will also give you a bit of a macabre kick to hear your friends screaming in
terror due to traps, Bone Wheels, Darkwraiths, Dragons and so forth.
But for those of you who just want to know how to do this
instead of reading my ramblings, I will put a bare bones version at the bottom
of this post.
Now this game was not designed to be a pure co-op game that
you and your buddies can play through, for starters just talking to each other
is difficult as voice chat is disabled through their respective client/console
(Xbox private chat is not disabled, so you can chat to a single buddy), this
requires that you use some form of voice chat via a pc, or even your smart
phone if you can find the right app.
Next there are a few requirements that need to be met; otherwise
the summoner just plain won’t be able to summon you. For starters the areas
boss needs to be alive, if it’s dead then while you can’t be invaded, you also
can’t summon. The summoner needs to be human, so head over to a bonfire and pop
a humanity, you certainly won’t bring the boys to the yard if you look like a piece
of raw meat.
And the most important thing you have to keep in mind is
your level; you can summon a friend whose level lies within a 10% range of your
own, so a level 100 can summon anyone whose level is between 90-110. So if you
want to play the entire game co-op with a bunch of friends, all of you will
need to manage your levels. The best time would be after killing a boss, otherwise
you will be walking around with a lot of souls that could be lost, and this is
Dark Souls; this game thrives on pushing you off a cliff when you least expect
it.
But now you need to actually summon each other, which can be
a major pain, for starters the person being summoned needs to place their
summon sign in an out in the way place, this is to stop other people from
summoning you. If you’re lucky your friend will find your white sign straight
away and summon you, if not then you will need to wait. After 2 mins you plonk
your summon sign down again to get through the summon servers and then you get
to do some more waiting.
There will be a lot of waiting thanks to the weird system in
place, summon signs get placed in one of the many lobbies, players in that
lobby may summon from signs that appear in their game. The problems come about because
you don’t know which lobby your summoner is in, nor which your sign is in. So you’re
forced to plonk your sign down every 2 mins to cycle through the servers, while
giving enough time for your summoner to see the sign.
It does mean that you may have to wait a while to be
summoned by your friend, so keep that in mind when you’re organising a game. The
max I’ve spent is about 30mins per person to be summoned, but there have been
plenty of times where it’s taken just 5-10 mins to summon everyone.
Now heres a few tips to keep in mind whilst playing Dark
Souls co-operativly.
Phantoms, you need to keep your Summoner alive, if he dies then
you all get kicked back to your own world. As such you need to get between the
Summoner and any major threat (Invaders) to his life, even if doing so would
get you killed. You can always be re-summoned for no cost, but the Summoner
loses his souls, humanity and becomes Hollowed, so you need to keep him alive.
And while you don’t have to, it’s well worth getting the
ability to use the miracle Heal. This will help cut down the amount of Estus
flasks your Summoner will need to chug, while on the way to the boss.
And for you Mr Summoner, you are the life line of the game,
you need to keep yourself alive, so no rolling in lava, it may be warm and
pretty but please don’t do it. And you need to keep an eye on your Phantoms
life, barring from slow miracles and very rare consumables he can’t heal
himself. The only other time he can be healed is when you chug an Estus flask,
the better your flask the more he is healed.
And lastly this is for the both of you, take advantage of
the fact that you’re a team, if one guy tends to wade into the melee with a
huge sword; perhaps you should take magic and cover him. If your friend prefers
to wear heavy armour and use a big shield, then maybe you should take miracles
to buff/heal him. This makes your team extremely flexible and able to take on
different opponents, this is especially true against Invaders, who will have a
hard time evading spells, swords and area effect miracles/pyromancy.
You should also plan out some tactics for when you are
fighting Invaders, these guys will be the most dangerous opponents you will
face. The invaders can still mess up your day, but you can create tactics, to
form strategies. You know that the invaders need to kill the host so you dangle
him as bait, when the invader goes for a nibble your summons swoop in from the
sides to backstab the bastard.
Me and my friends have done the above tactic quite a few
times and it is a joy to pull off, there will be plenty of times where invaders
will kick your butt a hundred ways to Sunday, especially so if your not a big
lover of PvP combat.
Now for the bare bones version of this guide.
Host – The person doing the summoning
Phantom – The person being summoned
Requirements to summon
1. Host must be human
2. The areas boss must still be alive
3. The Host must not have a summon sign placed
4. Both the Host and the Phantom levels must be between a 10% range of each other
The Phantom must then place his summon sign down in an
agreed, out of the way area to prevent others summoning him. In order to speed up the process, the Phantom can
place down a new summon sign every 2 mins, this is in order to cycle through
the lobbies that the Host and summon signs are placed in.
And there you have it, some jolly co-operation, just
remember to stick the Demons with the pointy end, and to always praise the sun.
Monday, 3 March 2014
Dragon's Crown - Hello back problems!
Hey everyone its been awhile since I last posted, well I've finally managed to get things in order and can finally start putting up reviews! I'll be updating every Wednesday night and I'll cover games from every platform and genre.
To start the ball rolling I've decided to put up a review today, but I will do another one later in the week. For Weds we shall tramp through the desolate lands that Dark Soul inhabits, but today I shall talk about Dragon's Crown, an ARPG that has you fighting Orcs, Goblins and surprise surprise there are also Dragons.
(Please note I do not intend to discuss the over sexualised characters in this review, I probably will do an article on it at a later point, because it is a problem in the games industry. But not in this review, this is just looking at the game, how it plays and if you guys might find enjoyment out of it.)
Dragon’s Crown is an ARPG set in a fantasy world where you are an adventurer traversing through dungeons and fighting monsters for glory and gold. You and your group are based in the Kingdom of Hydeland where you will take on quests from both the Adventurers Guild and the Royal Family who are in search of the fabled Dragon’s Crown.
When you do get into the gameplay, after making your character you will notice that it harkens back to games like Golden Axe; Streets of Rage and Guardian Heroes as with each new area you enter you will be beset by a range of enemies and will only be able to progress by defeating them. Along the way you can unlock doors to side areas and chests for gold and loot, which you obtain by defeating the boss at the end of the level, the rewards that you get will be graded from S to E with E being the worst and S being the best.
To start the ball rolling I've decided to put up a review today, but I will do another one later in the week. For Weds we shall tramp through the desolate lands that Dark Soul inhabits, but today I shall talk about Dragon's Crown, an ARPG that has you fighting Orcs, Goblins and surprise surprise there are also Dragons.
(Please note I do not intend to discuss the over sexualised characters in this review, I probably will do an article on it at a later point, because it is a problem in the games industry. But not in this review, this is just looking at the game, how it plays and if you guys might find enjoyment out of it.)
Dragon’s Crown is an ARPG set in a fantasy world where you are an adventurer traversing through dungeons and fighting monsters for glory and gold. You and your group are based in the Kingdom of Hydeland where you will take on quests from both the Adventurers Guild and the Royal Family who are in search of the fabled Dragon’s Crown.
In order to get through this adventure you will need to pick
one of the 6 classes, each of which have unique play styles compared to the
each other. The Fighter, Dwarf and Amazon being your close combat powerhouses;
the Wizard and Sorceress taking on the magic and support while the Elf fills in
for the long range role.
Most of the controls are similar for each character, square
for basic attack, circle for special attacks and by pointing the left analog
stick you determine which attack you will be using. This makes playing each
character simple though each play different due to their special abilities, the
Fighter with his shield to block attacks; the Dwarf being able to throw enemies
and allies; the Wizard and Sorceress using different spells depending on their
weapon etc, which means that after playing one character you can easily pick up
another and do fairly well with them.
Each of these classes become stronger as they level up and
find more powerful items and weapons, plus the skill points you get at each
level allow you to enhance not only your character’s unique skills but also
those that are common to all characters. The common skills tend to enhance your
characters attributes, whilst the unique skills unlock special abilities that
can allow you to fire off a flurry of arrows, become a tornado of flash and
steel and turn all the enemies in the area to stone.
Throughout your game, your actions and the events that happen
to you will be described through the Narrator and for anyone who has played pen
& paper games, they will instantly recognize that the narrator is designed
to make you feel like you were playing Dungeons & Dragons, Pathfinder or
any other fantasy RPG, coupled with the fact that you can decide what actions
and paths you take, this further reinforce the concept that you are in control
of what you do and say.
When you do get into the gameplay, after making your character you will notice that it harkens back to games like Golden Axe; Streets of Rage and Guardian Heroes as with each new area you enter you will be beset by a range of enemies and will only be able to progress by defeating them. Along the way you can unlock doors to side areas and chests for gold and loot, which you obtain by defeating the boss at the end of the level, the rewards that you get will be graded from S to E with E being the worst and S being the best.
I’m sure you will have noticed among the list of playable
characters that there isn’t rogue amongst them, so how do you unlock those
doors and get at the shiny baubles? Thankfully at the beginning of the game you
partner up with Rannie the thief, who will open up anything locked for you, but
whilst doing that he needs your protection otherwise he will be booted away by
your enemies from the chest/door and be unable to pick the lock.
He isn’t the only A.I. partner that you get, throughout the
game you will encounter the bones of fallen adventurers which you can pick up
and revive through the church in town. Once revived they can join you on your
adventures and help defeat the various foes you encounter. However, sadly the A.I.
is average at best and over time their equipment loses its durability, this
cannot be replaced forcing you to continually search for more bones to
resurrect higher level A.I. characters with better equipment. If you’re not
interested in an A.I. partner you can also bury them and give them peace, this
gives you a chance to obtain an item that they have for your own use. If it’s a
weapon or accessory, you won’t be able to repair it, but it’s possible that it’s
better than what you have already and if not you can always sell it extra gold.
Now after a while you have probably gotten used to the game
and feel fairly confident with all the mechanics, but at about halfway you are
introduced to Rune Magic- a way to create various magical effects by all
characters. This is done by using your pointer and
clicking on runes carved into the scenery and then on the rune stones in your
inventory. The carved runes are different for each area so while you may be
able to summon a fountain of gold in one area, you will only be able to make
your character invincible in another. These spells can be very powerful depending
on what you can cast, with one spell destroying all the undead in the area,
while another can send a shower of elemental magic to burn, freeze and zap your
foes.
Now eventually after completing the first nine areas and
defeating the bosses there, you will unlock the online multiplayer the next
time you go out to the gate. The added advantage of playing with humans far
outweighs A.I. companions with the added bonus that you will save a copy of
each player you come across, thereby allowing you to summon them as an A.I.
partner that has multiple bags filled with equipment. The bones that you find
around the levels also have a chance to be that of a human player who ran out
of lives and died there. Revive these and you have an A.I. partner that has
multiple bags of equipment, making them last a lot longer than your other A.I.
partners, while burying them seems to give you a better chance of obtaining
high level equipment from them.
Along with unlocking the multiplayer, a new gameplay
mechanic is introduced which is randomized dungeons. By going through the gate
you will enter a random dungeon and by completing it you are offered the chance
to continue on to another. Each time you complete a dungeon you will get a
bonus added to your money, loot grade and xp earned; so in order to get greater
rewards you will need to do multiple dungeons back to back. This would take a
lot out of your weapons so you will need to acquire extra bags to equip items in;
essentially they are a different set of items and weapons for you to use when
your current set’s durability runs low.
And those nine dungeons you have now gotten used to have all
changed, the difficulty margin has been bumped up to Normal difficulty, meaning
enemies spawn in areas they didn’t before, new types arrive and once you’ve defeated
one lot yet another come to take a bite out of you, if that wasn’t enough a B
path is added for each dungeon which leads to a completely new area, along with
a completely new boss, each of which needs to be put to the sword.
And all of these dungeons, monsters, characters etc look
gorgeous, Vanillaware have clearly spent a lot of time and work making the
artwork, which with the animation system they have that blends and morphs it to
make it move, means that it’s fantastic to see in motion. While there are a few
female character designs that do pander exclusively to the male audience, they
thankfully number in the few rather than the majority. Coupled with a great
fantasy soundtrack this game certainly invites you to dive in and enjoy the
experience and the story.
There are a number of problems with the game, some to do
with the multiplayer, others with the game design.
For starters just because you have unlocked multiplayer for
one of the characters, it doesn’t mean that you have unlocked it for the rest of
your characters. Each one will need to defeat the first nine bosses before you
can go online. Thankfully, the high level A.I. adventurers you have amassed
will make getting to the multiplayer part of the game a lot quicker, allowing
you to get into the thick of the action in only a couple of hours.
Local couch co-op is good to go from the start, however all
the characters will be associated with Player 1’s Playstation account, so you won’t
be able to load up your own characters if you go round to a friend, nor will
you be able to take them back home.
And while the multiplayer can be nice and smooth, if at any
point you connect or someone joins who has a bad connection, the game slows
down dramatically, with it freezing every 5 secs in order to synchronize all
the players. Unfortunately for those who don’t have a great internet
connection, the A.I. isn’t suited to playing dungeon after dungeon, due to the
fact that the A.I. can’t change which bag they are using during an adventure,
nor can you send them away when they become useless as such, you either have to
quit at the next point or hope they die and someone else takes their place.
And while the randomisation of the levels along with the A
and B routes, does mean you get a fair amount of replay ability it does get a
bit monotonous after a while. Higher difficulties do help by having different
enemies pop up in the areas you have already been to, but it’s not enough to
stop the game feeling like a grind after a while.
Even with these problems, this is a great game that relives
the golden age of side scroller beat-em ups. Fans of Golden Axe and Guardian
Heroes will certainly love this game and those that enjoy fighting games will
get a pleasurable experience; with the large number of dungeons and bosses to
defeat and a difficulty level that continually ramps up, all means you will
find it very difficult to put down once you pick up the controller.
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