Wednesday, 1 February 2012

Dead Space - Terror? What terror?


Dead Space is a 3rd person Resident evil 5 style shooter, sci-fi survival horror where you play as Isaac Clark, an engineer that is part of a team sent on a rescue mission to the USG Ishimura after receiving a mayday signal, the mission goes awry the moment it starts trapping the team on the ship after their own is destroyed. Worse still are the monsters that roam the metal halls, wearing the flesh of the dead crew, but amongst all of this Isaac searches for his girlfriend Nicole, a medical officer who took a tour upon the Ishimura when all of this happened.

Now before I start reviewing this sucker, let’s have a quick excerpt of how it is to play Dead Space.
“Doot de doot, oh scary music time must be a necro around, ah there he is the strange dead body on the floor, give me a sec whilst I fire up the death ray *SHAZAM*……right lets oooh look the most difficult enemy in the game! *SHAZAM* right let’s get going”

And that is pretty much how your Dead Space experience will be, Dead Space a sci fi Surival Horror game, suffers from 2 things, theres no survival nor horror! Now while it sounds like I hate the game, I actually quite like it, it’s just a shame that it suffers from a few problems, so we’ll get through the bad and then on with the good.

Now for a survival horror game, there is very little survival and very little horror, since you pretty much trip over ammo and health packs that there is very little need to conserve what you pick up, hell most of the money you use to buy upgrades, is gotten from selling the stuff you don’t need and boy is there a lot. The horror isn’t effective either, well during the first 5mins you will crap yourself, but only because you have no weapon and your new to all the tricks that Dead Space uses, after 30mins in however you will be immune to all the shock tactics used, because they are repeated again and again throughout the entire game. Another very big problem is that the weapons are not balanced for a survival horror experience, the first weapon you pick up can easily kill anything, so the stronger weapons makes a complete mockery of the game, with the strongest enemy becoming a complete pushover.

Now for the good, for starters the monsters in Dead Space look fantastic, necromoprhs (not to be confused with Xenomorphs) are essentially amalgamations of dead human bodies transformed due to an alien life form, this has been used to completely change the shape of the human body, with arms being turned into scything blades, ribs and skin into wings and even multiple bodies fused together to form creatures many times the size of Isaac. And because of this they aren’t easily killed with normal weapons and so have to be cut into pieces before they die, this brings up strategy, cut off the head and it can’t see you, cut off the legs and its forced to crawl, of course all of this depends on the monster you face. 

Another thing that’s great is the UI in the game, all of it has been designed so that it will appear on or near the character, but in a way that makes sense for the character using it, health appears as a bar on the spine of Isaac to show others his general health, when aiming a little hologram shows his remaining ammo, a map appears in front of him allowing him to see where he is and when contacted, his wrist display will create a hologram showing the face of the speaker. None of this gets in the way of the game and it makes sense in universe as well.

The audio is exceedingly creepy and by using this special feature called Fear Emitter they can actually have the music can creepier and creepier the closer you get towards the monsters, sadly this is over used and essentially becomes a kind of radar of how close the bad guys are.

This game while it has its flaws, has an excellent story, imaginative bad guys and fantastic UI design, I would certainly recommend playing it, but if you’re looking for scares, this aint the game for you.

2 comments:

  1. Maybe i'm just a big scaredy cat but Dead Space 1 definitely had the fear factor for me. (Likely due to playing it in an empty dark house, with headphones on, and a willingness to be scared) It certainly didn't match up to the likes of Silent Hill in terms of pure dread but, like you, I thought the sound devices were incredibly well utilised and is graphically beautiful. (If creepy can ever be considered such) I think playing with a willingness to be completely immersed helps, being skeptically minded ruins the experience.

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    1. I was more than happy to be scared starting up the game and was expecting to be scared witless and I was for a level and a half, my internal monolouge was a loop of "ah feckity feckity feckity feck", this was all because you start off with nothing to defend yourself, so your fairly weak and your being attacked by things your not used to defending yourself against.

      *SPOILERS HERE IF YOU HAVE NOT PLAYED DEAD SPACE ALL THE WAY THROUGH DON'T READ THIS BIT*

      And when you get attacked by the boss's that regenerates and follows you round the various rooms, is another point where I was truly wetting myself and that was because no matter where you went it, it would come after you! And nor could you effectively kill him either till later on.

      *SPOILERS OVER*

      In the Dead Space 2 review I'll be talking about the changes that should be made to the series, in order to make it scarier for its audience, so I'll leave that till then.

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